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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 17:46:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 19:25:08 +0000 |
commit | 3acea6d17bee24c2079c0eeb33694c2539debabd (patch) | |
tree | 40f29a051d9306508635231bfd40168abb42d735 /game/worldobject.h | |
parent | Introduce the UI shader (diff) | |
download | ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.bz2 ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.xz ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.zip |
Move TickDuration to its own files
Diffstat (limited to 'game/worldobject.h')
-rw-r--r-- | game/worldobject.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/game/worldobject.h b/game/worldobject.h index 0340ac4..ba77cd0 100644 --- a/game/worldobject.h +++ b/game/worldobject.h @@ -1,11 +1,9 @@ #ifndef WORLDOBJECT_H #define WORLDOBJECT_H -#include <chrono> +#include "chronology.hpp" #include <special_members.hpp> -using TickDuration = std::chrono::duration<float, std::chrono::seconds::period>; - class WorldObject { public: WorldObject() = default; |