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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-07 19:38:18 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-07 19:38:18 +0100 |
commit | 97d4db588bfc4254e09e4305fb0525a04748f84e (patch) | |
tree | 049049622e338b3ad72d9b1639a51b65250caeba /game/water.h | |
parent | Create water squares/polygons only where required (diff) | |
download | ilt-97d4db588bfc4254e09e4305fb0525a04748f84e.tar.bz2 ilt-97d4db588bfc4254e09e4305fb0525a04748f84e.tar.xz ilt-97d4db588bfc4254e09e4305fb0525a04748f84e.zip |
Stripped down water vertex and simplified shaders
Diffstat (limited to 'game/water.h')
-rw-r--r-- | game/water.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/game/water.h b/game/water.h index 20796d7..ceb7bd2 100644 --- a/game/water.h +++ b/game/water.h @@ -2,6 +2,7 @@ #include "chronology.h" #include "collection.h" +#include "config/types.h" #include "game/worldobject.h" #include <gfx/models/mesh.h> #include <gfx/renderable.h> @@ -20,10 +21,14 @@ public: void tick(TickDuration) override; float waveCycle {0.F}; + struct Vertex { + GlobalPosition3D pos; + }; + private: void generateMeshes(); std::shared_ptr<GeoData> geoData; - Collection<Mesh, false> meshes; + Collection<MeshT<Vertex>, false> meshes; std::shared_ptr<Texture> water; }; |