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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
commit | 737ce277a6e49d88a04be1e384eef09d486f513b (patch) | |
tree | 2eeb29d316567b1157d7a32753658df5c5f36741 /game/water.h | |
parent | Merge remote-tracking branch 'origin/deform-terrain' (diff) | |
download | ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.bz2 ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.xz ilt-737ce277a6e49d88a04be1e384eef09d486f513b.zip |
Split water from terrain
Shares the geo data instance, and still has the same implementation at this stage.
Diffstat (limited to 'game/water.h')
-rw-r--r-- | game/water.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/game/water.h b/game/water.h new file mode 100644 index 0000000..20796d7 --- /dev/null +++ b/game/water.h @@ -0,0 +1,29 @@ +#pragma once + +#include "chronology.h" +#include "collection.h" +#include "game/worldobject.h" +#include <gfx/models/mesh.h> +#include <gfx/renderable.h> +#include <memory> + +class SceneShader; +class Texture; +class GeoData; + +class Water : public WorldObject, public Renderable { +public: + explicit Water(std::shared_ptr<GeoData>); + + void render(const SceneShader & shader) const override; + + void tick(TickDuration) override; + float waveCycle {0.F}; + +private: + void generateMeshes(); + + std::shared_ptr<GeoData> geoData; + Collection<Mesh, false> meshes; + std::shared_ptr<Texture> water; +}; |