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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-08 00:59:52 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-08 00:59:52 +0100
commit34ea78ea50b015d660fbd9169f61506363959214 (patch)
tree1cb1de6865c0c35e2c35fcd6e2b5610b0eedd8ab /game/water.h
parentMerge remote-tracking branch 'origin/deform-terrain' (diff)
parentFix water texture wrapper in light of large position values (diff)
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Merge branch 'separate-water'
Diffstat (limited to 'game/water.h')
-rw-r--r--game/water.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/water.h b/game/water.h
new file mode 100644
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--- /dev/null
+++ b/game/water.h
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+#pragma once
+
+#include "chronology.h"
+#include "collection.h"
+#include "config/types.h"
+#include "game/worldobject.h"
+#include <gfx/models/mesh.h>
+#include <gfx/renderable.h>
+#include <memory>
+
+class SceneShader;
+class Texture;
+class GeoData;
+
+class Water : public WorldObject, public Renderable {
+public:
+ explicit Water(std::shared_ptr<GeoData>);
+
+ void render(const SceneShader & shader) const override;
+
+ void tick(TickDuration) override;
+ float waveCycle {0.F};
+
+ struct Vertex {
+ GlobalPosition3D pos;
+ };
+
+private:
+ void generateMeshes();
+
+ std::shared_ptr<GeoData> geoData;
+ Collection<MeshT<Vertex>, false> meshes;
+ std::shared_ptr<Texture> water;
+};