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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-09 00:28:33 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-09 00:28:33 +0000 |
commit | ea8ae67d068fc5a1a2229e1ed17c795498024c71 (patch) | |
tree | a845feb41885843e68a291886c60fc476f0e9e12 /game/vehicles | |
parent | Initial commit of the orders/activities system (diff) | |
download | ilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.tar.bz2 ilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.tar.xz ilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.zip |
Push link based movement into Vehicle
I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are
private to that vehicle
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/train.cpp | 29 | ||||
-rw-r--r-- | game/vehicles/train.h | 1 | ||||
-rw-r--r-- | game/vehicles/vehicle.cpp | 34 | ||||
-rw-r--r-- | game/vehicles/vehicle.h | 1 |
4 files changed, 35 insertions, 30 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index f7b5515..f887be4 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -5,39 +5,10 @@ #include "gfx/renderable.h" #include "location.hpp" #include <algorithm> -#include <array> #include <functional> -#include <glm/glm.hpp> -#include <iterator> -#include <maths.h> -#include <random> #include <utility> void -Train::move(TickDuration dur) -{ - static std::mt19937 gen(std::random_device {}()); - linkDist += dur.count() * speed; - auto curLink {linkHist.getCurrent()}; - while (linkDist > curLink.first->length) { - const auto location = curLink.first->positionAt(curLink.first->length, curLink.second); - auto nexts {curLink.first->nexts[1 - curLink.second]}; - auto last = std::remove_if(nexts.begin(), nexts.end(), [ang = location.rot.y](const Link::Next & n) { - return std::abs(normalize(n.first.lock()->ends[n.second].second - ang)) > 0.1F; - }); - if (last != nexts.begin()) { - auto off = std::uniform_int_distribution<>(0, std::distance(nexts.begin(), last) - 1)(gen); - linkDist -= curLink.first->length; - curLink = linkHist.add(nexts[off].first, nexts[off].second); - } - else { - linkDist = curLink.first->length; - speed = 0; - } - } -} - -void Train::render(const Shader & shader) const { apply(&Renderable::render, shader); diff --git a/game/vehicles/train.h b/game/vehicles/train.h index a7d4b1b..fb94102 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -31,7 +31,6 @@ public: void doActivity(const Go *, TickDuration) override; void doActivity(const Idle *, TickDuration) override; - void move(TickDuration dur); [[nodiscard]] Location getBogiePosition(float linkDist, float dist) const; }; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index d3cae1d..db61564 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -5,6 +5,16 @@ #include "game/objectives/freeroam.h" #include "game/orders.h" #include "game/vehicles/linkHistory.h" +#include <algorithm> +#include <array> +#include <game/worldobject.h> +#include <glm/glm.hpp> +#include <iterator> +#include <location.hpp> +#include <maths.h> +#include <random> +#include <utility> +#include <vector> Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld} { @@ -12,3 +22,27 @@ Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld} orders.create<FreeRoam>(&orders); currentActivity = orders.current()->createActivity(); } + +void +Vehicle::move(TickDuration dur) +{ + static std::mt19937 gen(std::random_device {}()); + linkDist += dur.count() * speed; + auto curLink {linkHist.getCurrent()}; + while (linkDist > curLink.first->length) { + const auto location = curLink.first->positionAt(curLink.first->length, curLink.second); + auto nexts {curLink.first->nexts[1 - curLink.second]}; + auto last = std::remove_if(nexts.begin(), nexts.end(), [ang = location.rot.y](const Link::Next & n) { + return std::abs(normalize(n.first.lock()->ends[n.second].second - ang)) > 0.1F; + }); + if (last != nexts.begin()) { + auto off = std::uniform_int_distribution<>(0, std::distance(nexts.begin(), last) - 1)(gen); + linkDist -= curLink.first->length; + curLink = linkHist.add(nexts[off].first, nexts[off].second); + } + else { + linkDist = curLink.first->length; + speed = 0; + } + } +} diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index c4c8beb..1fc8365 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -23,6 +23,7 @@ public: ActivityPtr currentActivity; protected: + void move(TickDuration dur); LinkHistory linkHist; }; using VehicleWPtr = std::weak_ptr<Vehicle>; |