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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /game/vehicles | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 7d69338..5bcdc6e 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -42,13 +42,13 @@ void RailVehicleClass::render( const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const { + shader.basic.use(location); texture->bind(); + bodyMesh->Draw(); for (auto b = 0U; b < bogies.size(); ++b) { - shader.setModel(bl[b]); + shader.basic.setModel(bl[b]); bogies[b]->Draw(); } - shader.setModel(location); - bodyMesh->Draw(); } float |