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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /game/vehicles
parentRename Shader to SceneShader (diff)
downloadilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 7d69338..5bcdc6e 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -42,13 +42,13 @@ void
RailVehicleClass::render(
const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const
{
+ shader.basic.use(location);
texture->bind();
+ bodyMesh->Draw();
for (auto b = 0U; b < bogies.size(); ++b) {
- shader.setModel(bl[b]);
+ shader.basic.setModel(bl[b]);
bogies[b]->Draw();
}
- shader.setModel(location);
- bodyMesh->Draw();
}
float