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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-22 19:08:24 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-22 19:08:24 +0100 |
commit | 955787485b098d51a393614cb9cfb7edd1c48bed (patch) | |
tree | 45ab665337e87c390923dc717579f96342a0d0b4 /game/vehicles | |
parent | Tidy network node insertion/searching (diff) | |
download | ilt-955787485b098d51a393614cb9cfb7edd1c48bed.tar.bz2 ilt-955787485b098d51a393614cb9cfb7edd1c48bed.tar.xz ilt-955787485b098d51a393614cb9cfb7edd1c48bed.zip |
Rename shadowing variable
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index ec12674..fb42a28 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -35,16 +35,16 @@ RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * distance constexpr const auto X = 1.35F; const auto Y = this->rvClass->length / 2.F; constexpr const auto Z = 3.9F; - const auto move = glm::translate(location.pos) * rotate_ypr(location.rot); + const auto moveBy = glm::translate(location.pos) * rotate_ypr(location.rot); const std::array<glm::vec3, 8> cornerVertices {{ - move * glm::vec4 {-X, Y, 0, 1}, // LFB - move * glm::vec4 {X, Y, 0, 1}, // RFB - move * glm::vec4 {-X, Y, Z, 1}, // LFT - move * glm::vec4 {X, Y, Z, 1}, // RFT - move * glm::vec4 {-X, -Y, 0, 1}, // LBB - move * glm::vec4 {X, -Y, 0, 1}, // RBB - move * glm::vec4 {-X, -Y, Z, 1}, // LBT - move * glm::vec4 {X, -Y, Z, 1}, // RBT + moveBy * glm::vec4 {-X, Y, 0, 1}, // LFB + moveBy * glm::vec4 {X, Y, 0, 1}, // RFB + moveBy * glm::vec4 {-X, Y, Z, 1}, // LFT + moveBy * glm::vec4 {X, Y, Z, 1}, // RFT + moveBy * glm::vec4 {-X, -Y, 0, 1}, // LBB + moveBy * glm::vec4 {X, -Y, 0, 1}, // RBB + moveBy * glm::vec4 {-X, -Y, Z, 1}, // LBT + moveBy * glm::vec4 {X, -Y, Z, 1}, // RBT }}; static constexpr const std::array<glm::uvec3, 10> triangles {{ // Front |