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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 17:46:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 19:25:08 +0000
commit3acea6d17bee24c2079c0eeb33694c2539debabd (patch)
tree40f29a051d9306508635231bfd40168abb42d735 /game/vehicles
parentIntroduce the UI shader (diff)
downloadilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.bz2
ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.xz
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Move TickDuration to its own files
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/train.h2
-rw-r--r--game/vehicles/vehicle.h1
2 files changed, 2 insertions, 1 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h
index e3dad73..ef49209 100644
--- a/game/vehicles/train.h
+++ b/game/vehicles/train.h
@@ -1,11 +1,11 @@
#ifndef TRAIN_H
#define TRAIN_H
+#include "chronology.hpp"
#include "game/activities/go.h" // IWYU pragma: keep
#include "game/activities/idle.h" // IWYU pragma: keep
#include "game/activity.h"
#include "game/network/link.h"
-#include "game/worldobject.h"
#include "railVehicle.h"
#include "vehicle.h"
#include <collection.hpp>
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index 1fc8365..07bd492 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -1,6 +1,7 @@
#ifndef VEHICLE_H
#define VEHICLE_H
+#include "chronology.hpp"
#include "linkHistory.h"
#include <game/activity.h>
#include <game/network/link.h>