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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-27 21:47:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-27 21:47:04 +0000 |
commit | 264640420882ceeafd9b1149eba9472cf8835e7b (patch) | |
tree | dad2b2cbe2bc8bf5560f4859880549472f808671 /game/vehicles | |
parent | Add traits vertex attrib func override for arrays (diff) | |
download | ilt-264640420882ceeafd9b1149eba9472cf8835e7b.tar.bz2 ilt-264640420882ceeafd9b1149eba9472cf8835e7b.tar.xz ilt-264640420882ceeafd9b1149eba9472cf8835e7b.zip |
Render text in N draw calls
Creates a single buffer per required texture and draws the whole buffer in one go. It does
introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without
needing indices, repeated vertices etc
Diffstat (limited to 'game/vehicles')
0 files changed, 0 insertions, 0 deletions