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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 11:54:07 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-17 11:54:07 +0100 |
commit | 85bf771ea6d8d584f1c735cc963e17571ca0a0d1 (patch) | |
tree | 34b2a5bf311d4ed48c3144abd25603b38835ab3b /game/vehicles/vehicle.h | |
parent | Add the dynamicPoint shader for instancing (diff) | |
download | ilt-85bf771ea6d8d584f1c735cc963e17571ca0a0d1.tar.bz2 ilt-85bf771ea6d8d584f1c735cc963e17571ca0a0d1.tar.xz ilt-85bf771ea6d8d584f1c735cc963e17571ca0a0d1.zip |
First cut of instance vertices and proxy
Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined
with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced
Diffstat (limited to 'game/vehicles/vehicle.h')
0 files changed, 0 insertions, 0 deletions