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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
commit | de9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch) | |
tree | b1f1337603c1bda68760d3f5f5147bc345e3e77f /game/vehicles/vehicle.h | |
parent | Component position mouse click check should only match mouse button events (diff) | |
download | ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.bz2 ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.xz ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.zip |
Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r-- | game/vehicles/vehicle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 07bd492..3ddeac5 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -6,13 +6,14 @@ #include <game/activity.h> #include <game/network/link.h> #include <game/orders.h> +#include <game/selectable.h> #include <game/worldobject.h> #include <gfx/renderable.h> #include <memory> class Location; -class Vehicle : public WorldObject, public Renderable { +class Vehicle : public WorldObject, public Renderable, public Selectable { public: explicit Vehicle(const LinkPtr & link, float linkDist = 0); float linkDist; // distance along current link |