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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 14:19:21 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 14:19:21 +0000
commitc08e33649931b679b17488ba6f7dab1d628213fd (patch)
tree76382c1740e4605667dce2fc74f03034f0b34960 /game/vehicles/vehicle.h
parentApply pitch to vehicles on a link (diff)
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Add our first vehicle
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r--game/vehicles/vehicle.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
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+++ b/game/vehicles/vehicle.h
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+#ifndef VEHICLE_H
+#define VEHICLE_H
+
+#include "game/physical.h"
+#include <game/network/link.h>
+#include <game/worldobject.h>
+#include <glm/glm.hpp>
+#include <string>
+
+class Vehicle : public WorldObject, public Physical {
+public:
+ Vehicle(LinkPtr link, const std::string & obj, const std::string & tex);
+ LinkPtr link; // Which link are we travelling along
+ unsigned char linkDir {0}; // Starting end e0->e1 or e1->e0
+ float linkDist {0}; // distance long current link
+ float speed {50}; // speed in m/s (~75 km/h)
+};
+
+#endif