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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
commit | b77024de4351bcddee5c4781aa9fc031131f293b (patch) | |
tree | c51d7c8add4c450a0b6e980da88830fa53215171 /game/vehicles/vehicle.h | |
parent | dos2unix shader sources (diff) | |
download | ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.bz2 ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.xz ilt-b77024de4351bcddee5c4781aa9fc031131f293b.zip |
Pass linters
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r-- | game/vehicles/vehicle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index bbfa6ea..228f15a 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,11 +1,11 @@ #ifndef VEHICLE_H #define VEHICLE_H +#include "gfx/gl/transform.h" #include <game/network/link.h> #include <game/worldobject.h> #include <gfx/renderable.h> #include <memory> -#include <string> #include <utility> #include <vector> |