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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
commit | e118b1f5d8071460e3a9d4d731c6d69221f785dc (patch) | |
tree | 64ea6b1761afba27d36319648e78ddd457670ff8 /game/vehicles/vehicle.cpp | |
parent | Introduce the Train concept as a literal collection of rail vehicles (diff) | |
download | ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.bz2 ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.xz ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.zip |
Carve up the mess in game/vehicles
Diffstat (limited to 'game/vehicles/vehicle.cpp')
-rw-r--r-- | game/vehicles/vehicle.cpp | 41 |
1 files changed, 1 insertions, 40 deletions
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index 26e33d4..d98533e 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -1,47 +1,8 @@ #include "vehicle.h" #include "game/network/link.h" -#include <memory> -#include <utility> +#include "game/vehicles/linkHistory.h" Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld} { linkHist.add(l, 0); } - -LinkHistory::Entry -LinkHistory::add(const LinkWPtr & l, unsigned char d) -{ - links.insert(links.begin(), {l, d}); - const auto lp = l.lock(); - totalLen += lp->length; - while (totalLen >= 1000.F && !links.empty()) { - totalLen -= links.back().first.lock()->length; - links.pop_back(); - } - return {lp, d}; -} - -LinkHistory::Entry -LinkHistory::getCurrent() const -{ - return {links.front().first.lock(), links.front().second}; -} - -LinkHistory::Entry -LinkHistory::getAt(float len, float * rem) const -{ - auto litr = links.begin(); - while (len > 0.F && litr != links.end()) { - litr++; - if (litr != links.end()) { - len -= litr->first.lock()->length; - } - } - if (litr == links.end()) { - litr--; - } - if (rem) { - *rem = -len; - } - return {litr->first.lock(), litr->second}; -} |