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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-21 23:52:56 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-21 23:52:56 +0100 |
commit | ab5b46dbe58ae0401c24ead55a2627b9a577fc1a (patch) | |
tree | 8c2d20920186a636f33c471bd1bfa515ea9de2af /game/vehicles/vehicle.cpp | |
parent | Switch to render trees in bulk through foliage asset rendering (diff) | |
download | ilt-ab5b46dbe58ae0401c24ead55a2627b9a577fc1a.tar.bz2 ilt-ab5b46dbe58ae0401c24ead55a2627b9a577fc1a.tar.xz ilt-ab5b46dbe58ae0401c24ead55a2627b9a577fc1a.zip |
Instances buffer data needs to be unmapped before use
Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free
referencing is still broken though. We add several instances of tree in the render.
Diffstat (limited to 'game/vehicles/vehicle.cpp')
0 files changed, 0 insertions, 0 deletions