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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 00:28:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 00:28:33 +0000
commitea8ae67d068fc5a1a2229e1ed17c795498024c71 (patch)
treea845feb41885843e68a291886c60fc476f0e9e12 /game/vehicles/train.h
parentInitial commit of the orders/activities system (diff)
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Push link based movement into Vehicle
I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle
Diffstat (limited to 'game/vehicles/train.h')
-rw-r--r--game/vehicles/train.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h
index a7d4b1b..fb94102 100644
--- a/game/vehicles/train.h
+++ b/game/vehicles/train.h
@@ -31,7 +31,6 @@ public:
void doActivity(const Go *, TickDuration) override;
void doActivity(const Idle *, TickDuration) override;
- void move(TickDuration dur);
[[nodiscard]] Location getBogiePosition(float linkDist, float dist) const;
};