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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
commit | e118b1f5d8071460e3a9d4d731c6d69221f785dc (patch) | |
tree | 64ea6b1761afba27d36319648e78ddd457670ff8 /game/vehicles/train.h | |
parent | Introduce the Train concept as a literal collection of rail vehicles (diff) | |
download | ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.bz2 ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.xz ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.zip |
Carve up the mess in game/vehicles
Diffstat (limited to 'game/vehicles/train.h')
-rw-r--r-- | game/vehicles/train.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h new file mode 100644 index 0000000..34a9d28 --- /dev/null +++ b/game/vehicles/train.h @@ -0,0 +1,33 @@ +#ifndef TRAIN_H +#define TRAIN_H + +#include "game/network/link.h" +#include "game/worldobject.h" +#include "railVehicle.h" +#include "vehicle.h" +#include <collection.hpp> +#include <location.hpp> +#include <memory> +#include <vector> + +class Shader; + +class Train : public Vehicle, public Collection<RailVehicle, false> { +public: + explicit Train(const LinkPtr & link, float linkDist = 0) : Vehicle {link, linkDist} { } + + [[nodiscard]] const Location & + getLocation() const override + { + return objects.front()->location; + } + + void render(const Shader & shader) const override; + + void tick(TickDuration elapsed) override; + + void move(TickDuration dur); + [[nodiscard]] Location getBogiePosition(float linkDist, float dist) const; +}; + +#endif |