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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
commit | de9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch) | |
tree | b1f1337603c1bda68760d3f5f5147bc345e3e77f /game/vehicles/train.h | |
parent | Component position mouse click check should only match mouse button events (diff) | |
download | ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.bz2 ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.xz ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.zip |
Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/vehicles/train.h')
-rw-r--r-- | game/vehicles/train.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h index ef49209..c823aed 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -9,6 +9,7 @@ #include "railVehicle.h" #include "vehicle.h" #include <collection.hpp> +#include <glm/glm.hpp> #include <location.hpp> #include <memory> #include <vector> @@ -27,6 +28,8 @@ public: void render(const Shader & shader) const override; + [[nodiscard]] bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const override; + void tick(TickDuration elapsed) override; void doActivity(Go *, TickDuration) override; void doActivity(Idle *, TickDuration) override; |