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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 22:03:10 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 22:03:10 +0000
commit423328de708ffa93961c329de13445ce2da6e328 (patch)
tree6b4500d0d6af5ee5bff967233d82bfae078b279c /game/vehicles/train.h
parentRemove more use of legacy types from camera controller (diff)
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Remove more use of legacy types and unnecessary pointers from selectable interface
Diffstat (limited to 'game/vehicles/train.h')
-rw-r--r--game/vehicles/train.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h
index c77cd23..bb668ed 100644
--- a/game/vehicles/train.h
+++ b/game/vehicles/train.h
@@ -10,8 +10,6 @@
#include <collection.h>
#include <glm/glm.hpp>
#include <location.h>
-#include <memory>
-#include <vector>
class SceneShader;
class ShadowMapper;
@@ -27,7 +25,7 @@ public:
return objects.front()->location;
}
- [[nodiscard]] bool intersectRay(const Ray &, BaryPosition *, float *) const override;
+ [[nodiscard]] bool intersectRay(const Ray &, BaryPosition &, RelativeDistance &) const override;
void tick(TickDuration elapsed) override;
void doActivity(Go *, TickDuration) override;