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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 17:46:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 19:25:08 +0000 |
commit | 3acea6d17bee24c2079c0eeb33694c2539debabd (patch) | |
tree | 40f29a051d9306508635231bfd40168abb42d735 /game/vehicles/train.h | |
parent | Introduce the UI shader (diff) | |
download | ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.bz2 ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.tar.xz ilt-3acea6d17bee24c2079c0eeb33694c2539debabd.zip |
Move TickDuration to its own files
Diffstat (limited to 'game/vehicles/train.h')
-rw-r--r-- | game/vehicles/train.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h index e3dad73..ef49209 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -1,11 +1,11 @@ #ifndef TRAIN_H #define TRAIN_H +#include "chronology.hpp" #include "game/activities/go.h" // IWYU pragma: keep #include "game/activities/idle.h" // IWYU pragma: keep #include "game/activity.h" #include "game/network/link.h" -#include "game/worldobject.h" #include "railVehicle.h" #include "vehicle.h" #include <collection.hpp> |