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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
commit | de9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch) | |
tree | b1f1337603c1bda68760d3f5f5147bc345e3e77f /game/vehicles/train.cpp | |
parent | Component position mouse click check should only match mouse button events (diff) | |
download | ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.bz2 ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.xz ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.zip |
Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r-- | game/vehicles/train.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 14753c0..4f19bed 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -23,6 +23,12 @@ Train::getBogiePosition(float linkDist, float dist) const return b2Link.first->positionAt(b2linkDist, b2Link.second); } +bool +Train::intersectRay(const glm::vec3 & pos, const glm::vec3 & dir, glm::vec2 * baryPos, float * eh) const +{ + return applyOne(&RailVehicle::intersectRay, pos, dir, baryPos, eh) != end(); +} + void Train::tick(TickDuration dur) { |