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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-07 13:04:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-07 13:04:31 +0000
commit6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 (patch)
tree46c42bcbef1f12c4f46d53b4e0c4736bea506b51 /game/vehicles/train.cpp
parentUnified crossProduct (diff)
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Template Ray on position type
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r--game/vehicles/train.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp
index 05b2d8a..5bddd61 100644
--- a/game/vehicles/train.cpp
+++ b/game/vehicles/train.cpp
@@ -9,7 +9,7 @@
#include <optional>
#include <utility>
-class Ray;
+template<typename> class Ray;
Location
Train::getBogiePosition(float linkDist, float dist) const
@@ -20,7 +20,7 @@ Train::getBogiePosition(float linkDist, float dist) const
}
bool
-Train::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const
+Train::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & baryPos, RelativeDistance & distance) const
{
return applyOne(&RailVehicle::intersectRay, ray, baryPos, distance) != end();
}