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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 15:53:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-01 15:53:54 +0000 |
commit | 69e6b7d2d349dcc42d2d415a72181ba729d5a19d (patch) | |
tree | 5d7dff2f2775701069806eceb4eaef23b22eba3f /game/vehicles/train.cpp | |
parent | Remove legacy Position types from shadowMapper (diff) | |
download | ilt-69e6b7d2d349dcc42d2d415a72181ba729d5a19d.tar.bz2 ilt-69e6b7d2d349dcc42d2d415a72181ba729d5a19d.tar.xz ilt-69e6b7d2d349dcc42d2d415a72181ba729d5a19d.zip |
Remove more use of legacy types
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r-- | game/vehicles/train.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 4aa24dc..13905a3 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -20,7 +20,7 @@ Train::getBogiePosition(float linkDist, float dist) const } bool -Train::intersectRay(const Ray & ray, Position2D * baryPos, float * distance) const +Train::intersectRay(const Ray & ray, BaryPosition * baryPos, float * distance) const { return applyOne(&RailVehicle::intersectRay, ray, baryPos, distance) != end(); } |