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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/vehicles/train.cpp
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
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Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r--game/vehicles/train.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp
index 8fb48f5..0332c04 100644
--- a/game/vehicles/train.cpp
+++ b/game/vehicles/train.cpp
@@ -16,6 +16,11 @@ Train::render(const SceneShader & shader) const
{
apply(&Renderable::render, shader);
}
+void
+Train::shadows(const ShadowMapper & shadowMapper) const
+{
+ apply(&Renderable::shadows, shadowMapper);
+}
Location
Train::getBogiePosition(float linkDist, float dist) const