diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/vehicles/train.cpp | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r-- | game/vehicles/train.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 8fb48f5..0332c04 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -16,6 +16,11 @@ Train::render(const SceneShader & shader) const { apply(&Renderable::render, shader); } +void +Train::shadows(const ShadowMapper & shadowMapper) const +{ + apply(&Renderable::shadows, shadowMapper); +} Location Train::getBogiePosition(float linkDist, float dist) const |