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authorDan Goodliffe <dan@randomdan.homeip.net>2022-01-15 11:41:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-01-16 15:43:15 +0000
commit92cba8dfe1034aa6fe7f2178183411a14efcd983 (patch)
tree761fb81db114d0b02348b1050e1a960a5e9412b8 /game/vehicles/train.cpp
parentProcess UI layers in reverse, so it's stack like (diff)
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We know the last param is distance now
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r--game/vehicles/train.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp
index 05915c4..d1122f8 100644
--- a/game/vehicles/train.cpp
+++ b/game/vehicles/train.cpp
@@ -26,9 +26,9 @@ Train::getBogiePosition(float linkDist, float dist) const
}
bool
-Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const
+Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * distance) const
{
- return applyOne(&RailVehicle::intersectRay, ray, baryPos, eh) != end();
+ return applyOne(&RailVehicle::intersectRay, ray, baryPos, distance) != end();
}
void