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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-03 00:08:47 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-03 00:08:47 +0000
commit94311f9c4e82b7475802b1934cc0c5b243e0cd2f (patch)
tree5ef23f6c1151917eb723b67c262da0168e42343c /game/vehicles/railloco.h
parentOur own matrix rotations (diff)
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Replace Transform with Location
Simpler, unbinds the transformation matrices for location, now done just in the shader.
Diffstat (limited to 'game/vehicles/railloco.h')
-rw-r--r--game/vehicles/railloco.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index ddc706f..f08de05 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -1,9 +1,9 @@
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
-#include "gfx/gl/transform.h"
#include "gfx/models/mesh.h"
#include <array>
+#include <location.hpp>
#include <memory>
#include <vector>
@@ -13,7 +13,7 @@ class Texture;
class RailVehicle : public Vehicle {
public:
struct Bogie {
- Transform location;
+ Location location;
MeshPtr mesh;
};
@@ -45,7 +45,7 @@ public:
private:
void move(TickDuration dur);
- [[nodiscard]] Transform getBogiePosition(float linkDist, float dist) const;
+ [[nodiscard]] Location getBogiePosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};