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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
commit | 74b86470aec99b87a1f3545b7d3799dbf0c1e90c (patch) | |
tree | 368a0473ef2f735444f27a0d7088a22e231dd085 /game/vehicles/railVehicleClass.h | |
parent | DynamicPoint shadow render now supports updating the position without calling... (diff) | |
download | ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.bz2 ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.xz ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.zip |
RailVehicleClass now renders bogie shadows as well as body
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index c50dacc..a2222fb 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -18,7 +18,7 @@ public: RailVehicleClass(); void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const; - void shadows(const ShadowMapper &, const Location &) const; + void shadows(const ShadowMapper &, const Location &, const std::array<Location, 2> &) const; std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; |