summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicleClass.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-06 19:44:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-06 19:44:58 +0000
commite118b1f5d8071460e3a9d4d731c6d69221f785dc (patch)
tree64ea6b1761afba27d36319648e78ddd457670ff8 /game/vehicles/railVehicleClass.h
parentIntroduce the Train concept as a literal collection of rail vehicles (diff)
downloadilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.bz2
ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.xz
ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.zip
Carve up the mess in game/vehicles
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
new file mode 100644
index 0000000..b902367
--- /dev/null
+++ b/game/vehicles/railVehicleClass.h
@@ -0,0 +1,33 @@
+#ifndef RAILVEHICLECLASS_H
+#define RAILVEHICLECLASS_H
+
+#include "gfx/models/mesh.h"
+#include <array>
+#include <memory>
+#include <string>
+
+class Shader;
+class Texture;
+class ObjParser;
+class Location;
+
+class RailVehicleClass {
+public:
+ explicit RailVehicleClass(const std::string & name);
+
+ void render(const Shader &, const Location &, const std::array<Location, 2> &) const;
+
+ std::array<MeshPtr, 2> bogies;
+ MeshPtr bodyMesh;
+ std::shared_ptr<Texture> texture;
+ float wheelBase;
+ float length;
+
+private:
+ RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>);
+ static float bogieOffset(ObjParser & o);
+ static float objectLength(ObjParser & o);
+};
+using RailVehicleClassPtr = std::shared_ptr<RailVehicleClass>;
+
+#endif