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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-05 01:59:16 +0000 |
commit | d4c073a18adaed73973f34c6c39fc15664d9211d (patch) | |
tree | 44536af3af0284ab75eae79ef81a5e4452019269 /game/vehicles/railVehicleClass.h | |
parent | Add helper operator to perform vec3*mat4 and perspective divide (diff) | |
parent | Remove old hard coded asset factory test, run entirely from XML load and rend... (diff) | |
download | ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.bz2 ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.tar.xz ilt-d4c073a18adaed73973f34c6c39fc15664d9211d.zip |
Merge branch 'model-factory'
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index bd74ab9..a2222fb 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,5 +1,6 @@ #pragma once +#include "assetFactory/asset.h" #include "gfx/models/mesh.h" #include <array> #include <memory> @@ -11,12 +12,13 @@ class Texture; class ObjParser; class Location; -class RailVehicleClass { +class RailVehicleClass : public Asset { public: explicit RailVehicleClass(const std::string & name); + RailVehicleClass(); void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const; - void shadows(const ShadowMapper &, const Location &) const; + void shadows(const ShadowMapper &, const Location &, const std::array<Location, 2> &) const; std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; @@ -25,6 +27,10 @@ public: float length; float maxSpeed; +protected: + friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>; + bool persist(Persistence::PersistenceStore & store) override; + private: RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>); static float bogieOffset(ObjParser & o); |