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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/vehicles/railVehicleClass.h | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 7249e76..bd74ab9 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -6,6 +6,7 @@ #include <string> class SceneShader; +class ShadowMapper; class Texture; class ObjParser; class Location; @@ -15,6 +16,7 @@ public: explicit RailVehicleClass(const std::string & name); void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const; + void shadows(const ShadowMapper &, const Location &) const; std::array<Mesh::Ptr, 2> bogies; Mesh::Ptr bodyMesh; |