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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 17:45:31 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 17:45:31 +0100 |
commit | 66da4f83c1b5bb6f3ceda880820e01c2f8e23e43 (patch) | |
tree | a28addf0ca4533f2b0f7562e218bba6843432957 /game/vehicles/railVehicleClass.h | |
parent | Load all assets in red dir with asset factory (diff) | |
download | ilt-66da4f83c1b5bb6f3ceda880820e01c2f8e23e43.tar.bz2 ilt-66da4f83c1b5bb6f3ceda880820e01c2f8e23e43.tar.xz ilt-66da4f83c1b5bb6f3ceda880820e01c2f8e23e43.zip |
Remove the old .obj load, assets and supporting stuff
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 61ec4ec..1a52e2b 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -9,14 +9,10 @@ class SceneShader; class ShadowMapper; class Texture; -class ObjParser; class Location; class RailVehicleClass : public Asset { public: - explicit RailVehicleClass(const std::string & name); - RailVehicleClass(); - void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const; void shadows(const ShadowMapper &, const Location &, const std::array<Location, 2> &) const; @@ -31,10 +27,5 @@ protected: friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>; bool persist(Persistence::PersistenceStore & store) override; void postLoad() override; - -private: - RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>); - static float bogieOffset(ObjParser & o); - static float objectLength(ObjParser & o); }; using RailVehicleClassPtr = std::shared_ptr<RailVehicleClass>; |