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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
commit0aa665c3648d788755b00c9e431c872d57fddbb8 (patch)
tree859dba97d3026db485813d808e8180ac94a0ed2a /game/vehicles/railVehicleClass.h
parentRemove getTransform (diff)
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Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 16dce01..913feea 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -20,7 +20,7 @@ public:
struct LocationVertex {
glm::mat4 body, front, back;
- Position3D bodyPos, frontPos, backPos;
+ GlobalPosition3D bodyPos, frontPos, backPos;
};
std::array<Mesh::Ptr, 2> bogies;