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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/vehicles/railVehicleClass.cpp | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 7eb4495..7d69338 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -1,5 +1,5 @@ #include "railVehicleClass.h" -#include "gfx/gl/shader.h" +#include "gfx/gl/sceneShader.h" #include "gfx/models/mesh.h" #include "gfx/models/obj.h" #include "gfx/models/texture.h" @@ -39,7 +39,8 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr } void -RailVehicleClass::render(const Shader & shader, const Location & location, const std::array<Location, 2> & bl) const +RailVehicleClass::render( + const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const { texture->bind(); for (auto b = 0U; b < bogies.size(); ++b) { |