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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
commit | b6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch) | |
tree | a487df54853522f973ed987006e787117804b9eb /game/vehicles/railVehicleClass.cpp | |
parent | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff) | |
parent | Move remaining split/plane functions to use library (diff) | |
download | ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.bz2 ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.xz ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.zip |
Merge branch 'model-factory-textures'
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 41ef5e9..4e9263c 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -50,6 +50,12 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store) } void +RailVehicleClass::postLoad() +{ + texture = getTexture(); +} + +void RailVehicleClass::render( const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const { |