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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
commit | 74b86470aec99b87a1f3545b7d3799dbf0c1e90c (patch) | |
tree | 368a0473ef2f735444f27a0d7088a22e231dd085 /game/vehicles/railVehicleClass.cpp | |
parent | DynamicPoint shadow render now supports updating the position without calling... (diff) | |
download | ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.bz2 ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.xz ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.zip |
RailVehicleClass now renders bogie shadows as well as body
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 90a06bd..41ef5e9 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -64,10 +64,15 @@ RailVehicleClass::render( } } void -RailVehicleClass::shadows(const ShadowMapper & shadowMapper, const Location & location) const +RailVehicleClass::shadows( + const ShadowMapper & shadowMapper, const Location & location, const std::array<Location, 2> & bl) const { shadowMapper.dynamicPoint.use(location); bodyMesh->Draw(); + for (auto b = 0U; b < bogies.size(); ++b) { + shadowMapper.dynamicPoint.setModel(bl[b]); + bogies[b]->Draw(); + } } float |