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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 14:27:23 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 14:27:23 +0000
commit54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce (patch)
treea1a46ac32486375a7b2636e467779916d28c8c4c /game/vehicles/railVehicleClass.cpp
parentAdd Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... (diff)
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Support and load factory asset directly into a RailVehicleClass instance
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r--game/vehicles/railVehicleClass.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index dff1416..7052396 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -39,6 +39,15 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr
bogies[1] = m.at("Bogie2");
}
+RailVehicleClass::RailVehicleClass() { }
+
+bool
+RailVehicleClass::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct)
+ && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
+}
+
void
RailVehicleClass::render(
const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const