summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicleClass.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/vehicles/railVehicleClass.cpp
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
downloadilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2
ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz
ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r--game/vehicles/railVehicleClass.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 5bcdc6e..dff1416 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -1,5 +1,6 @@
#include "railVehicleClass.h"
#include "gfx/gl/sceneShader.h"
+#include "gfx/gl/shadowMapper.h"
#include "gfx/models/mesh.h"
#include "gfx/models/obj.h"
#include "gfx/models/texture.h"
@@ -50,6 +51,12 @@ RailVehicleClass::render(
bogies[b]->Draw();
}
}
+void
+RailVehicleClass::shadows(const ShadowMapper & shadowMapper, const Location & location) const
+{
+ shadowMapper.dynamicPoint.use(location);
+ bodyMesh->Draw();
+}
float
RailVehicleClass::bogieOffset(ObjParser & o)