summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicle.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /game/vehicles/railVehicle.h
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
downloadilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.bz2
ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.tar.xz
ilt-7fba471728f2216d7e3b7900297fc3b3531e286c.zip
Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'game/vehicles/railVehicle.h')
-rw-r--r--game/vehicles/railVehicle.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h
index f34643e..20d1ea1 100644
--- a/game/vehicles/railVehicle.h
+++ b/game/vehicles/railVehicle.h
@@ -17,12 +17,12 @@ public:
void move(const Train *, float & trailBy);
- [[nodiscard]] bool intersectRay(const Ray &, glm::vec2 *, float *) const override;
+ [[nodiscard]] bool intersectRay(const Ray &, Position2D *, float *) const override;
RailVehicleClassPtr rvClass;
using LV = RailVehicleClass::LocationVertex;
- using BLocation = BufferedLocationT<glm::mat4 LV::*, RailVehicleClass::Instance &>;
- BLocation location;
- std::array<BLocation, 2> bogies;
+ BufferedLocationUpdater location;
+ std::array<BufferedLocationUpdater, 2> bogies;
};
+
using RailVehiclePtr = std::unique_ptr<RailVehicle>;