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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-06 19:44:58 +0000 |
commit | e118b1f5d8071460e3a9d4d731c6d69221f785dc (patch) | |
tree | 64ea6b1761afba27d36319648e78ddd457670ff8 /game/vehicles/railVehicle.h | |
parent | Introduce the Train concept as a literal collection of rail vehicles (diff) | |
download | ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.bz2 ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.xz ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.zip |
Carve up the mess in game/vehicles
Diffstat (limited to 'game/vehicles/railVehicle.h')
-rw-r--r-- | game/vehicles/railVehicle.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h new file mode 100644 index 0000000..a089f1d --- /dev/null +++ b/game/vehicles/railVehicle.h @@ -0,0 +1,29 @@ +#ifndef RAILVEHICLE_H +#define RAILVEHICLE_H + +#include "gfx/renderable.h" +#include "railVehicleClass.h" +#include <array> +#include <location.hpp> +#include <memory> +#include <utility> + +class Shader; + +class Train; +class RailVehicle : public Renderable { +public: + explicit RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)} { } + + void move(const Train *, float & trailBy); + + void render(const Shader & shader) const override; + + Location location; + + RailVehicleClassPtr rvClass; + std::array<Location, 2> bogies; +}; +using RailVehiclePtr = std::unique_ptr<RailVehicle>; + +#endif |