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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-28 15:42:50 +0000 |
commit | de9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch) | |
tree | b1f1337603c1bda68760d3f5f5147bc345e3e77f /game/vehicles/railVehicle.h | |
parent | Component position mouse click check should only match mouse button events (diff) | |
download | ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.bz2 ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.tar.xz ilt-de9909df038d1b6bb47bcc82fea5f8dc9dec2491.zip |
Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/vehicles/railVehicle.h')
-rw-r--r-- | game/vehicles/railVehicle.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h index a089f1d..55cb6a2 100644 --- a/game/vehicles/railVehicle.h +++ b/game/vehicles/railVehicle.h @@ -4,6 +4,8 @@ #include "gfx/renderable.h" #include "railVehicleClass.h" #include <array> +#include <game/selectable.h> +#include <glm/glm.hpp> #include <location.hpp> #include <memory> #include <utility> @@ -11,13 +13,14 @@ class Shader; class Train; -class RailVehicle : public Renderable { +class RailVehicle : public Renderable, Selectable { public: explicit RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)} { } void move(const Train *, float & trailBy); void render(const Shader & shader) const override; + [[nodiscard]] bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const override; Location location; |