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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 22:03:10 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 22:03:10 +0000
commit423328de708ffa93961c329de13445ce2da6e328 (patch)
tree6b4500d0d6af5ee5bff967233d82bfae078b279c /game/vehicles/railVehicle.cpp
parentRemove more use of legacy types from camera controller (diff)
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Remove more use of legacy types and unnecessary pointers from selectable interface
Diffstat (limited to 'game/vehicles/railVehicle.cpp')
-rw-r--r--game/vehicles/railVehicle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index 7e4b1ee..6653333 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -44,7 +44,7 @@ RailVehicle::move(const Train * t, float & trailBy)
}
bool
-RailVehicle::intersectRay(const Ray & ray, BaryPosition * baryPos, float * distance) const
+RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const
{
constexpr const auto X = 1350.F;
const auto Y = this->rvClass->length / 2.F;
@@ -80,6 +80,6 @@ RailVehicle::intersectRay(const Ray & ray, BaryPosition * baryPos, float * dista
return std::any_of(
triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const auto & idx) {
return glm::intersectRayTriangle(ray.start, ray.direction, cornerVertices[idx[0]],
- cornerVertices[idx[1]], cornerVertices[idx[2]], *baryPos, *distance);
+ cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance);
});
}