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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-05 01:59:16 +0000
commitd4c073a18adaed73973f34c6c39fc15664d9211d (patch)
tree44536af3af0284ab75eae79ef81a5e4452019269 /game/vehicles/railVehicle.cpp
parentAdd helper operator to perform vec3*mat4 and perspective divide (diff)
parentRemove old hard coded asset factory test, run entirely from XML load and rend... (diff)
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Merge branch 'model-factory'
Diffstat (limited to 'game/vehicles/railVehicle.cpp')
-rw-r--r--game/vehicles/railVehicle.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index bcde68f..77907be 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -11,6 +11,12 @@
#include <memory>
#include <ray.hpp>
+RailVehicle::RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)}
+{
+ bogies.front().pos.y = rvClass->wheelBase / 2.F;
+ bogies.back().pos.y = -bogies.front().pos.y;
+}
+
void
RailVehicle::render(const SceneShader & shader) const
{
@@ -20,7 +26,7 @@ RailVehicle::render(const SceneShader & shader) const
void
RailVehicle::shadows(const ShadowMapper & shadowMapper) const
{
- rvClass->shadows(shadowMapper, location);
+ rvClass->shadows(shadowMapper, location, bogies);
}
void