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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 15:26:35 +0000 |
commit | 74b86470aec99b87a1f3545b7d3799dbf0c1e90c (patch) | |
tree | 368a0473ef2f735444f27a0d7088a22e231dd085 /game/vehicles/railVehicle.cpp | |
parent | DynamicPoint shadow render now supports updating the position without calling... (diff) | |
download | ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.bz2 ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.tar.xz ilt-74b86470aec99b87a1f3545b7d3799dbf0c1e90c.zip |
RailVehicleClass now renders bogie shadows as well as body
Diffstat (limited to 'game/vehicles/railVehicle.cpp')
-rw-r--r-- | game/vehicles/railVehicle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index bcde68f..cbe36a6 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -20,7 +20,7 @@ RailVehicle::render(const SceneShader & shader) const void RailVehicle::shadows(const ShadowMapper & shadowMapper) const { - rvClass->shadows(shadowMapper, location); + rvClass->shadows(shadowMapper, location, bogies); } void |