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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 15:53:54 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 15:53:54 +0000
commit69e6b7d2d349dcc42d2d415a72181ba729d5a19d (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /game/vehicles/railVehicle.cpp
parentRemove legacy Position types from shadowMapper (diff)
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Remove more use of legacy types
Diffstat (limited to 'game/vehicles/railVehicle.cpp')
-rw-r--r--game/vehicles/railVehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index 30b615c..7e4b1ee 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -44,7 +44,7 @@ RailVehicle::move(const Train * t, float & trailBy)
}
bool
-RailVehicle::intersectRay(const Ray & ray, Position2D * baryPos, float * distance) const
+RailVehicle::intersectRay(const Ray & ray, BaryPosition * baryPos, float * distance) const
{
constexpr const auto X = 1350.F;
const auto Y = this->rvClass->length / 2.F;