summaryrefslogtreecommitdiff
path: root/game/vehicles/linkHistory.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-06 19:44:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-06 19:44:58 +0000
commite118b1f5d8071460e3a9d4d731c6d69221f785dc (patch)
tree64ea6b1761afba27d36319648e78ddd457670ff8 /game/vehicles/linkHistory.cpp
parentIntroduce the Train concept as a literal collection of rail vehicles (diff)
downloadilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.bz2
ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.tar.xz
ilt-e118b1f5d8071460e3a9d4d731c6d69221f785dc.zip
Carve up the mess in game/vehicles
Diffstat (limited to 'game/vehicles/linkHistory.cpp')
-rw-r--r--game/vehicles/linkHistory.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/vehicles/linkHistory.cpp b/game/vehicles/linkHistory.cpp
new file mode 100644
index 0000000..4fac4ba
--- /dev/null
+++ b/game/vehicles/linkHistory.cpp
@@ -0,0 +1,41 @@
+#include "linkHistory.h"
+#include "game/network/link.h"
+#include <memory>
+
+LinkHistory::Entry
+LinkHistory::add(const LinkWPtr & l, unsigned char d)
+{
+ links.insert(links.begin(), {l, d});
+ const auto lp = l.lock();
+ totalLen += lp->length;
+ while (totalLen >= 1000.F && !links.empty()) {
+ totalLen -= links.back().first.lock()->length;
+ links.pop_back();
+ }
+ return {lp, d};
+}
+
+LinkHistory::Entry
+LinkHistory::getCurrent() const
+{
+ return {links.front().first.lock(), links.front().second};
+}
+
+LinkHistory::Entry
+LinkHistory::getAt(float len, float * rem) const
+{
+ auto litr = links.begin();
+ while (len > 0.F && litr != links.end()) {
+ litr++;
+ if (litr != links.end()) {
+ len -= litr->first.lock()->length;
+ }
+ }
+ if (litr == links.end()) {
+ litr--;
+ }
+ if (rem) {
+ *rem = -len;
+ }
+ return {litr->first.lock(), litr->second};
+}