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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /game/terrain.cpp
parentRename Shader to SceneShader (diff)
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index 911a541..31f7fb1 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -85,12 +85,11 @@ Terrain::tick(TickDuration dur)
void
Terrain::render(const SceneShader & shader) const
{
- shader.setModel(Location {}, SceneShader::Program::LandMass);
+ shader.landmass.use();
grass->bind();
meshes.apply(&Mesh::Draw);
- shader.setModel(Location {}, SceneShader::Program::Water);
- shader.setUniform("waves", {waveCycle, 0, 0});
+ shader.water.use(waveCycle);
water->bind();
meshes.apply(&Mesh::Draw);
}