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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
commit | b77024de4351bcddee5c4781aa9fc031131f293b (patch) | |
tree | c51d7c8add4c450a0b6e980da88830fa53215171 /game/terrain.cpp | |
parent | dos2unix shader sources (diff) | |
download | ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.bz2 ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.xz ilt-b77024de4351bcddee5c4781aa9fc031131f293b.zip |
Pass linters
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 20c06e8..44fd41d 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -1,6 +1,5 @@ #include "terrain.h" #include "gfx/models/texture.h" -#include <GL/glew.h> #include <cache.h> #include <cmath> #include <gfx/gl/shader.h> @@ -9,7 +8,6 @@ #include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> #include <glm/glm.hpp> -#include <maths.h> #include <random> #include <stb_image.h> |