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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/terrain.cpp | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 31f7fb1..f798254 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -7,6 +7,7 @@ #include <cstddef> #include <filesystem> #include <gfx/gl/sceneShader.h> +#include <gfx/gl/shadowMapper.h> #include <gfx/image.h> #include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> @@ -93,3 +94,10 @@ Terrain::render(const SceneShader & shader) const water->bind(); meshes.apply(&Mesh::Draw); } + +void +Terrain::shadows(const ShadowMapper & shadowMapper) const +{ + shadowMapper.fixedPoint.use(); + meshes.apply(&Mesh::Draw); +} |