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authorDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:27:49 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:27:49 +0000
commit744e6ad2fb88671800e39db33d08b2cd451c8338 (patch)
tree563da22ef0240131fe0540e9ccc3fed5d10fc9a2 /game/terrain.cpp
parentSimplify vector addition/subtraction with differnt types (diff)
parentFirst cut of terrain deformation (diff)
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Psycho-rebased branch deform-terrain on top of main
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r--game/terrain.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index d2c8593..7f59b6c 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -34,7 +34,7 @@ Terrain::generateMeshes()
[this, &vertexIndex](const GeoData::VertexHandle v) {
vertexIndex.emplace(v, vertexIndex.size());
const auto p = geoData->point(v);
- return Vertex {p, p / 10000, geoData->normal(v)};
+ return Vertex {p, RelativePosition2D(p) / 10000.F, geoData->normal(v)};
});
std::for_each(
geoData->faces_begin(), geoData->faces_end(), [this, &vertexIndex, &indices](const GeoData::FaceHandle f) {