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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
commit | 737ce277a6e49d88a04be1e384eef09d486f513b (patch) | |
tree | 2eeb29d316567b1157d7a32753658df5c5f36741 /game/terrain.cpp | |
parent | Merge remote-tracking branch 'origin/deform-terrain' (diff) | |
download | ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.bz2 ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.xz ilt-737ce277a6e49d88a04be1e384eef09d486f513b.zip |
Split water from terrain
Shares the geo data instance, and still has the same implementation at this stage.
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 91a228f..201c732 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -15,9 +15,7 @@ #include <utility> #include <vector> -Terrain::Terrain(std::shared_ptr<GeoData> tm) : - geoData {std::move(tm)}, grass {std::make_shared<Texture>("grass.png")}, - water {std::make_shared<Texture>("water.png")} +Terrain::Terrain(std::shared_ptr<GeoData> tm) : geoData {std::move(tm)}, grass {std::make_shared<Texture>("grass.png")} { generateMeshes(); } @@ -47,9 +45,8 @@ Terrain::generateMeshes() } void -Terrain::tick(TickDuration dur) +Terrain::tick(TickDuration) { - waveCycle += dur.count(); } void @@ -58,10 +55,6 @@ Terrain::render(const SceneShader & shader) const shader.landmass.use(); grass->bind(); meshes.apply(&Mesh::Draw); - - shader.water.use(waveCycle); - water->bind(); - meshes.apply(&Mesh::Draw); } void |